Selasa, 21 Agustus 2018

Download The Rise & Fall of Strategic PlanningBy Henry Mintzberg

Download The Rise & Fall of Strategic PlanningBy Henry Mintzberg

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The Rise & Fall of Strategic PlanningBy Henry Mintzberg

The Rise & Fall of Strategic PlanningBy Henry Mintzberg


The Rise & Fall of Strategic PlanningBy Henry Mintzberg


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The Rise & Fall of Strategic PlanningBy Henry Mintzberg

  • Sales Rank: #927143 in Books
  • Published on: 1993-11
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 6
  • Binding: Paperback
  • 320 pages

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Minggu, 19 Agustus 2018

PDF Download Drilling (Fundamentals of Exploration and Production)By Jean-Paul Nguyen

PDF Download Drilling (Fundamentals of Exploration and Production)By Jean-Paul Nguyen

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Drilling (Fundamentals of Exploration and Production)By Jean-Paul Nguyen

Drilling (Fundamentals of Exploration and Production)By Jean-Paul Nguyen


Drilling (Fundamentals of Exploration and Production)By Jean-Paul Nguyen


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Drilling (Fundamentals of Exploration and Production)By Jean-Paul Nguyen

This book describes the main areas of technology that are directly or indirectly related to drilling boreholes, especially wells that are designed to produce oil. The reader will find a discussion of the concepts that are indispensable in scheduling and designing boreholes, along with the relevant equipment. Also covered are the techniques specific to implementing the equipment involved, optimizing drilling procedures and maintaining safety in operations. The book's chief objective is to provide the most information possible to all those who need a comprehensive understanding of the driller's aims and the resources he requires in producing and developing oil fields. It is particularly well-suited to the needs of the technical person whose field of activity is located upstream from oil and gas production, e.g. geologists, geophysicists, and reservoir and production facility engineers. It will also be of use to administrative personnel in oil companies, such as those in management, insurance and legal departments. The text is fully illustrated and consequently facilitates the reader's grasp of the basics of this highly technical profession.Contents: 1. Introduction. 2. Designing an oil well. 3. Downhole equipment. 4. The drilling rig. 5. Drilling fluids. 6. Wellheads. 7. Casing and cementing operations. 8. Measurements and drilling. 9. Principles of kick control. 10. Directional drilling. 11. Fishing jobs. 12. The drill stem test (DST). 13. Drilling offshore. References. Index.

  • Sales Rank: #3175826 in Books
  • Published on: 1996-01-23
  • Original language: French
  • Number of items: 1
  • Dimensions: 9.75" h x 1.88" w x 7.00" l, 1.40 pounds
  • Binding: Paperback
  • 368 pages

Language Notes
Text: English (translation)
Original Language: French

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Sabtu, 18 Agustus 2018

Free Ebook Mobile Game Design EssentialsBy Dr. Claudio Scolastici, David Nolte

Free Ebook Mobile Game Design EssentialsBy Dr. Claudio Scolastici, David Nolte

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Mobile Game Design EssentialsBy Dr. Claudio Scolastici, David Nolte

Mobile Game Design EssentialsBy Dr. Claudio Scolastici, David Nolte


Mobile Game Design EssentialsBy Dr. Claudio Scolastici, David Nolte


Free Ebook Mobile Game Design EssentialsBy Dr. Claudio Scolastici, David Nolte

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Mobile Game Design EssentialsBy Dr. Claudio Scolastici, David Nolte

Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

Overview

  • Packed with the best practices in game development, and the methodologies and tricks to create fun, polished games
  • Detailed descriptions of software and methodologies to create graphics and audio for video games
  • References to the most popular programming and scripting languages and development kits

In Detail

The videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers the opportunity to small teams with limited budgets to create successful games that can compete with the big companies. This is a guide to help you take a share of this huge market.

Mobile Game Design Essentials will teach you how to develop professional quality games for mobile platforms. You will learn how to take advantage of devices and their built-in technologies. Get to know the best software and programming languages to create videogames from scratch and detailed tutorials to get your hands dirty with the common practices of game development.

Mobile Game Design Essentials introduces you to smartphones, their operating systems, and development environments. It describes in detail the roles required by an indie team of mobile developers, the most popular software to create graphics and audio for games, the most used programming languages, and the best game engines. It also provides several tutorials detailing efficient game development and prototyping.

Starting with a description of the mobile platforms and the roles to cover when building up your own indie team, Mobile Game Design Essentials then provides a description of the techniques and software used to create graphics and audio for games and the coding languages and development environments used by programmers. It also aims to acquaint you with the best practices of mobile game design and development, by addressing the importance of the prototype-test-polish cycle and the analysis of the distinctive aspects of mobile game design. Finally, it concludes with a step-by-step guide to create the presentation document for your next mobile game.

Mobile Game Design Essentials covers everything you need to know to get started in the mobile game industry; from collecting your team, recommendations on development software, to marketing and publication.

What you will learn from this book

  • Get to know who makes up a game development team and how to select the right people for yours
  • Discover the most popular graphics software applications as well as understand the guidelines to produce graphics efficiently
  • Explore the most popular audio software applications and how to produce sound effects and music for your games
  • Get well versed with the programming languages used in mobile game development
  • Learn what the most common input systems and controls used in mobile games are
  • Understand what the most popular game engines used in mobile game development are and which are appropriate to your game’s characteristics
  • Get acquainted with the game development process from concept to release
  • Learn how to publish and market your mobile game

Approach

A step-by-step guide with plenty of reference images, examples, and tutorials to help you develop a game right from its conceptualization through to its release in the market.

  • Sales Rank: #1962245 in Books
  • Published on: 2013-11-21
  • Released on: 2013-11-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .81" w x 7.50" l, 1.36 pounds
  • Binding: Paperback
  • 358 pages

About the Author

Dr. Claudio Scolastici

Dr. Claudio Scolastici is a former researcher at the Department of Cognitive Sciences of the National Research Council of Rome.

In 2002, he started working in the video game industry as a tester for Electronic Arts. After he graduated in General and Experimental Psychology with a specialization in Artificial Intelligence, he worked as a consultant game designer for Italian game developers such as SpinVector and Palzoun Game First.

In 2012, he joined the No.One indie team to develop XX La Breccia, the first quality first person shooter ever made in Italy using the Unreal Engine.

Today he authors tutorials on game development for Digital Tutors and Game Programming Italia, and acts as a game design consultant for indie developers and start-ups in Rome, where he currently resides.



David Nolte

David Nolte graduated with a Bachelor of Fine Arts degree from the University of Hawaii, Manoa.

He spent 15 years in the advertising industry in Honolulu, working his way from paste-up artist to print production manager. He then worked 23 years in the video game industry as a game designer and production manager. Most of that was time spent working on Tetris and its variants for a variety of platforms.

He was the producer of Faceball 2000, the only real-time first person shooter released on the original Gameboy. It won best Gameboy Game of the Year award at the Consumer Electronics Show, 1991. He has over 20 published games to his credit on a variety of platforms.

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Mobile Game Design EssentialsBy Dr. Claudio Scolastici, David Nolte PDF
Mobile Game Design EssentialsBy Dr. Claudio Scolastici, David Nolte PDF